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- Path: hell.team17.com!news
- From: boberg@team17.com (Stefan Boberg)
- Newsgroups: comp.sys.amiga.programmer,comp.sys.amiga.games,alt.sys.amiga.demos,comp.sys.amiga.misc
- Subject: Re: AB3D II beats Quake....
- Date: Sat, 30 Mar 1996 22:48:57 GMT
- Organization: Team 17 Software Ltd.
- Message-ID: <4jkdpu$1o6@hell.team17.com>
- References: <DosA8o.17B@info.uucp> <6538.6658T1031T2526@mbox.vol.it> <4jgn4o$l2b@hell.team17.com> <4jk515$q3l@nadine.teleport.com>
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-
- sschaem@teleport.com (Stephan Schaem) wrote:
- >Stefan Boberg (boberg@team17.com) wrote:
- >: bizzetti@mbox.vol.it (Fabio Bizzetti) wrote:
-
- >: >Do you think that F1GP-II, Quake & co. are written in ANSI C++??? =)))
-
- >: Yes. They are. And better because of it.
-
- > The problem is slow part are in c++, could be anything really.
-
- ?? I'm not sure if I follow you. Anyway, the bulky code that
- executes infrequently is written in C/C++ in Quake and almost
- certainly in F1GP-II.
-
- > The part that matter are in ASM...
-
- In Quake's case, only the scan-conversion, and some other small
- bits. Makes perfect sense.
-
- > Stephan
-
-
- ===============================================================
- Stefan Boberg boberg@team17.com
- "This, like, sucks in ways that we've never seen stuff suck
- before, so it's kinda cool!" - B&B
-
-